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How do you render audio from a virtual instrument track that is receiving midi data from a separate virtual instrument?

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asked Apr 26, 2020 in Studio One 4 by tjmatthews (120 points)
Hi. So I am using two separate guitar plugins for my song, RealGuitar & Ample Guitar. I prefer the samples that Ample Guitar uses, however, the playing can sometimes sound a bit robotic. That is where RealGuitar comes in. It has a better engine for strumming, so what I do is play and track all of my midi data through RealGuitar, then route it into Ample Guitar and that plugin is the one that actually produces sound. Because of this I also insert all of my processing and effects onto Ample Guitar. My problem is that I need to render out this audio to save CPU power, but I am unable to do so. Ample Guitar has no events on it to select and it doesn't show up as a track, it's only in the mixing console where rendering audio isn't an option. Since RealGuitar is the only plugin storing any midi data that's the only option I have to render out, but since it's not producing the actual sound that's pretty much useless. Are there any workarounds for this? I would really like to get the benefits of working with both plugins rather than just choosing to track and render with one.

1 Answer

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answered Apr 30, 2020 by andreasmueck (220 points)
Hi,

if I understand you correctly this short tutorial might help you:



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