Questions & Answers

Stereo linked Aux Mixes at the CS18Ai are in the Cue Headphone Monitor only in mono

0 votes
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asked Aug 28, 2016 in StudioLive CS18Ai by mwatzal (1,680 points)
recategorized Sep 5, 2016 by mwatzal
If i have linked Aux Mixes for a Stereo In Ear Monitor, i would like to hear it stereo also in my cue mix Headphone at the FOH Place.

At the moment the cue select is only mono.

Is it possible to select linked channels?

7 Answers

0 votes
answered Sep 2, 2016 by wahlerstudios (31,800 points)
edited Sep 3, 2016 by wahlerstudios
When linking outputs UC Surface does not place and show linked inputs in full panorama. Left and right channel are simply set to "mono". You have to adjust the panning manually for each linked input pair and output. Simply draw the "middle fader" to the left, the right side will expand automatically. After saving a scene panorama settings will always be recalled.
0 votes
answered Sep 5, 2016 by mwatzal (1,680 points)

I mean... if you use the Headphone Output at the RM Mixer or the Headphone Output at the CS18.
I want to check the Stereo In Ear Mix at the Headphone (FOH). At the moment I can only choose a mono Aux-Mix.

For Example:
Aux 1 and 2 are paired and the Musician can hear the Sound in Stereo (Output AUX1&2)... in the Cue Mix Menu where you can select the Headphone source, you can only choose Aux 1 or Aux 2. The RM-Mixer donĀ“t know that these Channels are linked to a Stereo Bus.

0 votes
answered Sep 5, 2016 by wahlerstudios (31,800 points)

Sorry, I first checked your question with a SL2442AI, but this evening I had a look at my RM16AI. Here is what I see (and hear through RM's headphone out):

When I link aux 1+2 I see in cue source "mix 1/2" - and that is a stereo mix. But I need to check the pans of the input channels and adjust them. By whatever reason linked input channels in aux mixes are defaulted to mono. Linked channels are correctly panned in main mix, but not in linked aux mixes. "Cue" works exactly like the "solo" function. But also here: No stereo unless you broaden the pan level. I am using Firmware 1.0.7884 on RM and I remember that the early firmwares had some problems with stereo functionality.

I have no CS18AI, but as far as I know its headphone out is a direct "copy" of RM's headphone out, so it should work.

DON'T ENABLE SOLO PFL IN SYSTEMS SETTINGS! Solo PFL is mono only...

And remember that "cue" and "solo" are situated before Graphic EQ...

0 votes
answered Sep 5, 2016 by mwatzal (1,680 points)
edited Sep 5, 2016 by mwatzal

Sorry - Your are right.

The Headphone on the RM Mixer works in Stereo and i can see in the UC Surface Cue source the linked Aux Mixes.

The problem is only at the CS18ai. There I can only choose a mono Aux at the Cue-Menu.
In this setup MIX5&6 should be linked.

Do you know how I can hear the Key-Filter from the Gate on my Headphone at the RM-Mixer?

....I edit the Headline

0 votes
answered Sep 5, 2016 by wahlerstudios (31,800 points)
You should be able to hear any processing done in a channel (inputs and outputs). Just the graphic EQs in the outputs can not be "soloed", but of course the musicians will hear EQ adjustments in their in-ears or monitors.
0 votes
answered Sep 5, 2016 by mwatzal (1,680 points)
I use the latest Firmware on the RM Mixer and UC Surface.

If I choose the Key-Listen of the Gate on the iPad,  I can hear the Key Filter on my Headphone. If I deselect the Key-listen and select it again I can not hear anything. As work around I must choose an another Channel and go back to this Channel, select Key-Listen again and can hear the Key-Filter. I think there is a little Bug in the Software.

There is no problem when I control all from the CS18.
0 votes
answered Sep 5, 2016 by wahlerstudios (31,800 points)
Yes, there are some of those "little" bugs around in UC Surface in general and maybe even more in wonderland CS18. A typical workaround is going to another channel and go back and do your adjustments. But there seems to be nothing any more with SL, RM and CS, that absolutely does not work. And that was your question, which I somehow tried to answer.

I bet Presonus would be happy to find and employ more "bug fighters"... ;-)
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