Perhaps. What you can try are the steps outlined below...
1. Go to Options/Preferences > Advanced > Services and disable VST 3 support. This will temporarily remove or disable the Melodyne plugin which only works in the VST3 plugin version of it.
Alternately, you can instead just disable the ARA service there if you only want to stop the Melodyne plugin instances from processing any audio. The Melodyne plugins will all still load and still be active on all of the clips, they just won't be processing any of the audio that they processed before which gives the same potential end result, avoiding the issue causing the crash.
2. Restart Studio One and open the song. This will / should allow opening the song without Melodyne causing a crash. Ignore any missing plugin warnings if you disabled VST3 support in step one.
3 Select the tracks that were using Melodyne and disable (right click disable) them and save the song.
4. Turn the the VST 3 or ARA service back on again and restart and open the song.
After doing that all of the tracks using Melodyne will be disabled so the song should load, and you may be able to enable them one at a time (right click enable) and get back to where you were, or enable them one at a time and then Render Event FX as you go to print them to audio.
*** Please keep in mind that Melodyne ARA is an Event FX, an audio clip level plug-in insert, so it's very easy to end up with 20-30-40 instances or more of it in a song if you deploy it early on and subsequently split up audio clips using it while editing. Try to avoid doing that and also try to render some of things to audio (Render Event FX) that don't require editing anymore to help to avoid that. ***