Questions & Answers

Real Drum Map

+7 votes
812 views
asked Feb 18, 2018 in Look and Feel by marcz (1,340 points)

Please Mr PreSonus!

can you integrate a drum management like in Cubase.

My Dream

It's still better than that : 

2 Answers

+1 vote
answered Feb 19, 2018 by neiljordan1 (18,460 points)
selected May 21, 2018 by AlexTinsley
 
Best answer
There's already a highly-voted-for request item for this. Let's not make duplicates and start spreading out our votes!

http://answers.presonus.com/3911/drum-editor?show=3911#q3911
0 votes
answered Feb 24, 2018 by georgelea (750 points)

I'm a former Sonar user that went back to DOS 5 days, so I'm a REAL OLD DAWG trying to learn new trix, so bear with me.  Anyhoo, these were some of the suggestions I had for their Drum Map Mgr that was NEVER updated even after 13 years from it's birth.  Let's hope SO doesn't follow that same path.

1.) PLEASE, implement some way to print out all of the settings on any given map because saving the presets does NO GOOD if you (for whatever reason) have to delete a softsynth, or God forbid, you lose your hard drive, or whatever.  The reason they need to be saved is if you have 4-5 different sample sources (an Ext. keybd, SampleTank, Addictive Drums, etc), and you use 4-5 different channels for each source then how in the world do you remember which sample goes with each resource? AND keep in mind that drum samples are NOT named, ONLY the drum kits are named.  Personally, I use a different map for each drum grp. (Maps for Kick, Snare, Toms, Cymbals, World Perc, Orch Perc). So, you can only imagine how complicated life gets. Bottom line, this can't be that hard to implement.  
2.) Add a PLAY button for each sample/line so we can hear the sample we've mapped to, and vfy we've mapped to the correct sample. As it stands now, you have to save the map, pull out of the Prefs dialog box, go to the Piano roll view, THEN sample the map. God forbid if it's not the right sample, or else you have to go through the same process ALL OVER AGAIN.  AGAIN...this can't be too hard to implement, 

3.) Finally, how about adding a toggle switch for each sample in the map that's linked to the FX bus.  So, if there's a sample that I want reverb (or some other FX) ON, I can simply have a reverb loaded in the AUDIO Track OUT FX, and when I toggle the FX button in the Drum Map it sends the output through that FX. 

Thanks Guys

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