This is huge. I come from using Reaper and this is the number one feature I miss. PT and Reaper both have this feature and it makes time correcting drums so much quicker and easier. Yes you can time stretch quantize in S1 to avoid this problem, however the slice and dice method generally provides more natural results. For serious drum time correction this feature would be a game changer.
For those unsure about what this request is referring to here is a video of the drum correction workflow in reaper using the slicing/quantization method along with the fill gaps feature (not my video):