*The first thing that you will want to check is if you are using Console Shaper on the Mix FX for your main output. If you are, please make sure that you do not have "Crosstalk" enabled.
If this is not the issue, you will want to check your inputs for each individual track. Try arming a track and see if you see the level meter monitoring any input when you play your song back. If the input level is not showing any input when playing back, then you should have it set correctly. If it is showing input when you are simply playing your song back, then you have something routed to that input inside of Loopback.
On the Studio One side of things, you will want to check your audio I/O setup. Here are directions for configuring the I/O.
Software I/O Channels
In most recording applications, audio Tracks directly use your hardware audio device’s channels. In Studio One, there is a layer of software I/O (input and output) channels between your hardware audio device channels and your Tracks. This setup affords many advantages over the traditional method.
For instance, let’s say you produce a Song in your studio, using a multi-channel interface, then take your Song file to your friend’s studio, where you use a different audio interface. Simply connect your friend’s hardware audio device channels to the correct software I/O channels. When you get back to your studio, the original I/O configuration for the Song is automatically loaded for you, as if you never left. You can do the same thing if you need to open the Song on your laptop using its built-in audio hardware.
This is possible because Studio One stores I/O configurations with your Song, per computer and per audio device driver, ensuring that your Song remains highly portable and is never “broken” by changing audio devices.
Audio I/O Setup Menu
Each Track in a Song receives a signal from an input source and routes to an output destination. The input sources and output destinations made available to each Track are determined by the software I/O channel configuration created in the Audio I/O Setup menu. To view this menu and set up a default I/O configuration for each Song, create a new Song by clicking on Create New Song in the Start Page and navigate to Song/Song Setup/Audio I/O Setup.
Software I/O Channels
In most recording applications, audio Tracks directly use your hardware audio device’s channels. In Studio One, there is a layer of software I/O (input and output) channels between your hardware audio device channels and your Tracks. This setup affords many advantages over the traditional method.
For instance, let’s say you produce a Song in your studio, using a multi-channel interface, then take your Song file to your friend’s studio, where you use a different audio interface. Simply connect your friend’s hardware audio device channels to the correct software I/O channels. When you get back to your studio, the original I/O configuration for the Song is automatically loaded for you, as if you never left. You can do the same thing if you need to open the Song on your laptop using its built-in audio hardware.
This is possible because Studio One stores I/O configurations with your Song, per computer and per audio device driver, ensuring that your Song remains highly portable and is never “broken” by changing audio devices.
Audio I/O Setup Menu
Each Track in a Song receives a signal from an input source and routes to an output destination. The input sources and output destinations made available to each Track are determined by the software I/O channel configuration created in the Audio I/O Setup menu. To view this menu and set up a default I/O configuration for each Song, create a new Song by clicking on Create New Song in the Start Page and navigate to Song/Song Setup/Audio I/O Setup.
If you continue to have the issue, you may want to take a look at the routing in Loopback and see if something is being routed back into one of the inputs. You may need to reach out to Rogue on this issue if it persists.