Apologies if this has been addressed, I haven't found mention of this.
If I Timestretch an event using an algorithm besides "Drums", then render to audio (this works as expected), but then render back to Realtime audio: the Timestretch algorithm doesn't revert back to the original selection as it should.
On a related note, Transposing a Timestretched event doesn't work (nothing happens). If this is by design or just a bug, I don't know.
Please let me know if any of this is user error.